I’ve heard that the difference between a junior and senior designer is that a junior designer can create a brilliant solution for a well-defined problem, and a senior designer can create a brilliant solution for a vague problem. I’ve learned that (and a few other important things) in my eight years of creating digital products and services. Here are some of the key lessons. I hope to turn these into blog posts this year.
Master of Science, Human Factors in Information Design (Bentley University)
UEGroup
Blog posts coming soon:
The importance of research of every stage of planning, design, and re-design
Redesigning a legacy system (and why you can’t judge or blame the previous designer)
Making the complex simple (and why it got complex, in the first place)
The devil is in the details, and so is the success of a design
Recreation.gov (Booz Allen Hamilton)
Blog posts coming soon:
The key to keeping stakeholders happy — documentation
Why being a designer can make you a better product manager
Why our satellite dev teams were just as successful as the headquarters teams
Fidelity Investments
Blog posts coming soon:
Working with and innovating within design systems
The importance of good product managers
Making the most of guerilla research
Walking decision makers to fruitful conclusions
Fresh Tilled Soil
Blog posts coming soon:
Learning to discuss design was the hardest thing about becoming a designer (and how improv comedy has helped)
WineKick / Drink Crate (Startups)
Blog posts coming soon:
UX exists to help the company thrive (and why the best product won’t save your company)
If I did more discovery research, would I have ever founded my startup?